Money doesn't always help you stop doing things you don't want to do; some things you don't want to do are still worth doing
It was a perspective changer for me. To a toddler, play time might be fun, but it's not where the most important bonding happens. What gives them the true, deep bonding is the everyday routines you're doing with them.
I was watching The Martian (yes, 5 years late) and thinking about what being an astronaut is like. Sure, I'm not talking about the whole Matt Damon experience of being stuck on Mars alone for 2 years. I'm just talking about generally being an astronaut.
I've bought and set up a lot of new desktop/laptop PCs (usually Windows, in some cases Mac or Linux) over the past two decades; and the set of essential software I installed on a new computer has also evolved over the years.
"Software has really interesting economics where as the cost/feature decreases by a factor, say 1x, then the set of features that can be profitably worked on expands by like 10x." This is such counterintuitive insight that I admit I had not thought of until I read the comment, yet it's so true.
Finding time to work on a hobby project is among one of the hard things about doing one. What makes it harder is the context you lose between the time you work on it. And when it comes to a reasonably sized project -- anything bigger than something you could complete over a weekend, with some degree of complexity that requires some planning and system design -- losing the context that was once fresh in your head could also mean losing interests/passion and abandoning ship.
Since I only code in Svelte occasionally, one of the things that always gets me is how Svelte handles reactivity with stores.
I ran into what might be my first Svelte bug when working on the Big2 card game project. I remain a fan of Svelte, but nevertheless it's good to keep in mind that when you use a small framework, you're bound to run into actual bugs in the framework.